Name: Jon

Type: Human male

Age: 45

Alignment: Lawful Good

Religion: Christian

Character Class: Bard

Animal companion: Black Lab (also has affinity for Turtles and Dragons)

Headquarters: Computer room, equipped with always-on connection to worldwide network, includes sophisticated software to simulate battles for training purposes

Experience level: 20 years in current adventure



Attributes Skills/Knowledge
Strength 11 Music Theology
Constitution   9 Storytelling Computers
Manual Dexterity 13 Fluent in Herospeak Acting
Speed   8 (+4 for racquetball) Oratory Racquetball
Appearance   8 Empathy (subject to Luck roll)
Presence 16 Chili preparation
Intelligence 16 Molecular biology
Wisdom 10 Fork lift operation
Intuition 13 Combat driving (unused since leaving PA/NJ)
Moral Sense 15 Soccer Coach
Luck   7 Eye for beauty


Powers
Voice projection (players within 1 hex must use protection or roll 1d6 for damage)
Heat generation (area of effect ½ hex)
Communication with dogs (subject to Luck roll)
Simultaneity – can follow two adventures at the same time (e.g. movie and book)
Absorption (absorbs non-cola cold caffeinated beverages within radius of five hexes,
max 1 liter/hr, after 2 liters loses 1 turn to void aqueous byproduct)
Enhanced vision (requires special Item: microscope or magnifying visor)
Dice control (Luck changes from -3 to +3)


Disadvantages
Physical handicaps: asthma, allergies, hernia, partially herniated disk, sleep disorder, nearly blind without glasses, requires medication (2x/day)
Mechanically challenged (+5 probability anything you attempt to fix will break)
Directionally challenged (must roll 1d20, except on 1 or 2 will choose wrong direction
Foot in-mouth syndrome Depression

Critical miss with anything involving a fishing pole

Vulnerable to: sugar, onions, butter, vegetation, small animals (x 3 for cats)
Enemies: Rumor-spreading Clerics; domestic felines

Other: Aversion to window-shopping, liberals, whining, liver, brussel sprouts, oatmeal



Background:Son of Fighter (Human male, possible mutant: no neck) with powers of Flying and Electronics as well as Linguistic and Music abilities and Poker Face. Developed fighting abilities with younger siblings and wrestling opponents. Also practiced Music, Acting, and Science abilities. Worked in Molecular Biology lab where radioactive material was present, which may account for development of powers. Practiced Oratory and Empathy in six-year campaign as Cleric. Currently available for a campaign.